SOLVANE: THE IRON REACH - PRESS KIT
CosmoConifer, October 2026. Everything here is free to use in coverage of the game, including monetised
videos and streams, without asking. Please credit CosmoConifer and link to cosmoconifer.com where it makes sense.

Online version: https://cosmoconifer.com/press/
Steam: https://store.steampowered.com/app/5226950/Solvane_The_Iron_Reach/
Contact: hello@cosmoconifer.com

FACT SHEET
Studio ............... CosmoConifer
Based in ............. United States
Founded .............. 2026
Team size ............ One
Website .............. https://cosmoconifer.com
Title ................ Solvane: The Iron Reach
Genre ................ Space base building, tower defense, exploration
Engine ............... GameMaker (GML)
Platform ............. PC (Windows)
Players .............. Single-player
Languages ............ English
In development since . 2016
Current build ........ Alpha 1.6.0
Status ............... In development
Release .............. 2027
Steam App ID ......... 5226950
Publisher ............ Self-published

ONE LINE
Solvane: The Iron Reach is a top-down pixel-art space game about building a base that holds off raids,
exploring alien worlds on foot, and following ancient alien structures toward the only way home.

SHORT, ABOUT 60 WORDS
A black hole throws a lone hauler into an uncharted galaxy of rifts, wrecks and castaways. Solvane: The Iron
Reach is a top-down pixel-art space game about mining asteroids, building an automated base with belts, power
networks and drones, and defending it from Warden raids. Land on alien worlds, explore them on foot, and follow
the ancient Solvanes toward the Iron Reach, the only rumored way home.

LONG, ABOUT 150 WORDS
Solvane: The Iron Reach is a top-down pixel-art space game made by one person in GameMaker. A black hole
swallows an ordinary hauler and throws it into an uncharted galaxy, home to rifts, wrecks and generations of
castaways who arrived the same way.

Players mine asteroids and haul the ore home to a base they lay out themselves. Conveyor belts, extractors and
power networks feed smelters and assemblers, drones tow and repair, and turrets, walls and batteries upgrade
through three tiers. The Wardens, ancient machines that guard the Iron Reach, raid the base as it grows,
whether the player is home or not.

The ship is built from 75 hulls, engines and weapons. Planets can be scanned from orbit, landed on and explored
on foot across nine planet types, each with its own creatures and weather, and bosses wait in the dark between
them. The story is told through scattered alien structures called Solvanes, contradictory rumors and a galaxy
that never quite explains itself.

ABOUT THE STUDIO
CosmoConifer is a one-person independent studio in the United States, run by a self-taught developer. Its first game, Solvane: The Iron Reach, has been in development since 2016 and is coming to Steam in 2027.

FEATURES
- Base building with conveyor belts, extractors and power networks, and three tiers of turrets, walls,
  batteries and storage
- Utility and combat drones, and a base that keeps producing while you're away
- Warden raids that grow with your base: assaults, swarms, sieges and harvesters, with a cache of Warden Alloy
  for holding out
- 75 hulls, engines and weapons across five eras of salvage, with lasers, ballistics, four firing modes, paint
  and decals
- Nine planet types to land on and explore on foot, with creatures, weather, a day/night cycle and a bestiary
- Bosses that each test a different part of your loadout, including the Iron Serpent, the Clockwork and the
  Kaleidrex
- Outposts full of castaways with quests, and a story told through rumor

WHAT'S IN THIS ZIP
screenshots/  13 in-game screenshots, 1920x1080 PNG, Alpha 1.6.0
artwork/      key art (with and without the logo), wide banner, capsules, poster
logos/        the Solvane logo and wordmark (transparent PNG), the CosmoConifer mark (SVG and PNG)

The 7 looping GIFs (616 px wide) are in a separate download, cosmoconifer-press-gifs.zip, on the press page.

Trailer (1:46, real gameplay): see the press page or the Steam store page.
